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Vista SP-1 Beta Overview
Rating:
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the task prooved to be pretty daunting for the reviewer. it took him nearly 3 hours to get things right!
so what did he get aftr that? speed improvements, better secuirty read more here: http://www.extremetech.com/article2/...2201834,00.asp probably the most important aspect is that dx10 is updated to dx10.1. so whats up with the .1?? (From M$) Direct3D 10.1 is an incremental, side-by-side update to Direct3D 10.0 that provides a series of new rendering features that will be available in an upcoming generation of graphics hardware. * TextureCube Arrays which are dynamically indexable in shader code. * An updated shader model (shader model 4.1). * The ability to select the MSAA sample pattern for a resource from a palette of patterns, and retrieve the corresponding sample positions. * The ability to render to block-compressed textures. * More flexibility with respect to copying of resources. * Support for blending on all unorm and snorm formats. DirectSound replacement: XAudio2 Beta: New Cross-Platform Audio API The August release includes Beta 1 of XAudio2. XAudio2 is a new cross-platform audio API (Windows and Xbox 360) that is based on the Xbox 360 XAudio API. XAudio2 is a low-level audio signal processing library for Windows XP and Windows Vista providing a fully modern audio pipeline, including: * Multi-channel and surround-sound support with full per-channel volume and mapping control. * Programmable, cross-platform DSP effects framework. * Per-voice filtering, arbitrary submixing, and multi-rate processing. * Multicore optimized, non-blocking API design. * Pluggable and generalized 3D spatialization support, with a full-featured implementation provided by the independent X3DAudio math library. XAudio2 is designed to be the game-audio API that will replace DirectSound. http://www.microsoft.com/downloads/d...displaylang=en |
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